XNA Project

This blog is dedicated to an XNA game for PC, XBOX and in the futur windows phone. It is the dev blog for the project called X-Teraz.

Friday, March 23, 2012

AI in the world

Well will finishing the peonaz death animation, which works perfectly now, I ran into a new issue, how can my little bug detects world element like stalagmite and not crash into them?

I sat in front of my screen for 1 hour yesterday , up until 1am without an answer that fits my need.

I will continue to brainstorm on how I can handle basic AI that depending if the character is flying or walking it will move on the world.

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