XNA Project

This blog is dedicated to an XNA game for PC, XBOX and in the futur windows phone. It is the dev blog for the project called X-Teraz.

Saturday, March 24, 2012

Hud almost completed

Well I worked hard on the HUD today. With more than 100 icons for the differents weapons and powers I had to create the layout and make it all fit on a simple hud where the players can see info on their ship status and powers.

Everything is almost completed, I just found an issue with ammo and my abstract class weapon, it seems that when I drop the ammo for a specific weapon it drops the ammo count on all weapons, so I need to correct this, a minor pointer issue.

Next step after the ammo correction will be for sure the scripting language to set triggers and spawn point on the level editor.

Going to bed now.

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