XNA Project

This blog is dedicated to an XNA game for PC, XBOX and in the futur windows phone. It is the dev blog for the project called X-Teraz.

Wednesday, March 21, 2012

Projectiles that hits!

Finally code the system to track down who got it by whom. This now works perfectly and will permits to manage friendly fire when playing the game in coop mode. I had to retouch almost all my weapon classes but at least now logic makes more sense.

I also had the time to tweak the Peonaz AI which now behave as expected. The only part left with the peonaz is the dying animation to make that little fellow exploded sending part of bug goo all over the place.

Well going to bed now to try to get rid of this cold I have had for the last 2 days.

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