XNA Project

This blog is dedicated to an XNA game for PC, XBOX and in the futur windows phone. It is the dev blog for the project called X-Teraz.

Friday, March 30, 2012

Loading Screen completed

I finally completed my loading screen, art and coding. I ran into issues when trying to fade out my loading screen, I always forget that in XNA 4.0 to apply alpha value to an image you need to multiply your color by your alpha value (Color.White * 0.5f ) would result in 50% opacity instead of the old fashion where we would set (new Color (255,255,255,125) to produce a White at 50% opacity.

Now my loading screen and code is completed and integrated in the engin. Next step is to test out some script commands I built for player spawn and cutscene when starting a level.

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